![]() These are all static and cannot be increased. There are also a handful of other things that have melee splash. The splash radius will increase every 20%, so there are breakpoints at 20%, 40%, etc. The base player melee splash radius is 3.33 yards but this can be extended by certain skills and items. The total splash damage would be 1900-9900 Īnd if they crit then the splash damage would be 2800-14800 ![]() Then 50% of the physical damage is converted to magic The 1-10000 damage from the Chain Lightning is not applied.įirst the physical portion of the normal attack damage is boosted by Concentrate's ED% bonus: 900-4900 becomes ~1800-9800 The total splash damage would be 1001-15000 damage.Īnd if they crit then the splash damage would be 1451-17450. Normal attack damage of 1000-5000 (900-4900 of that is physical).Lightning Strike for 1-10000 lightning damage and 1-10000 chain lightning damage.Let's take a look at a couple of examples. Missile damage (such as the Nova portion of Power Strike).Life and Mana leech (reduced by 1/2, and only applies to the physical portion of the attack).Critical Strike and Deadly Strike (still only applies to the physical damage).Elemental and physical damage charms and gear.Normal attack damage (the values you see when you select the regular attack as your skill).Resistances still apply for each monster though." - Canight "Damage is rolled once (deadly strike included), but CB is rolled individually for each enemy hit in melee splash. The main target does not take splash damage. Melee splash is an instant AoE, with no Next Hit Delay, that damages all enemies 360° around the target.
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